All I needed to hear was that Half-Minute Hero – by itself unusual for a JRPG title – apparently satirizes the genre. Growing up with Final Fantasy, Dragon Quest, and Tales exacerbates repetitive and archaic elements of JRPGs, so I had to check this out.
Developer: Marvelous Entertainment
Publisher: XSEED Games
Genre: RPG?
Console(s): PlayStation Portable
The verdict: Finally, a JRPG willing to think outside the box and poke some fun at itself. Half-Minute Hero is very entertaining, thirty seconds at a time.
What comes to mind when you think of JRPGs? 50-plus hours of linear gameplay? Immensely complex narratives? Lengthy, beautiful cutscenes? Half-Minute Hero takes all of the conventions of JRPGs and tosses them to the wind. Marvelous Entertainment’s 8-bit retro can loosely be classified as a parody of JRPGs, taking typical JRPG stereotypes and reinventing them in imaginative and clever ways. There are some rough patches, but nothing that stops Half-Minute Hero from being a thoroughly enjoyable experience.
Saving the world 30 seconds at a time
Half-Minute Hero doesn’t have a plot, per se, but the game’s greatest strength is an uncanny sense of irony the developer took to simultaneously poke fun at the JRPG genre and give it a nod of appreciation. The titular half-minute aspect comes into play because every single quest is 30 seconds long. You’ll have 30 seconds at a time to use your selected hero to attack enemies, complete side quests, complete a spell, or do any number of things to stop the latest diabolical overlord from ending the world. There are four gameplay modes, each of which naturally emphasizes speed and a sense of frantic urgency that makes the game a blast to play.
Half-minute perspective
Hero 30 is the primary game mode, and plays most similarly to a typical JRPG. An evil mastermind has cast a spell of destruction that will doom the entire world in 30 seconds. Your hero must race around the world defeating monsters and gaining experience and gold until you are strong enough to take on the dark one. If you find yourself running short on time, you can pay the Time Goddess statue to restore 30 seconds to the clock, giving you precious extra time.
Princess 30 is akin to a shooter; the Princess and her honor guard move through the landscape while the princess shoots at anything unfortunate enough to go near her squad. Given how helpless the princess usually is in a JRPG this mode will feel cathartic to JRPG players. It’s fun and chaotic but there are times when all the action gets a little too busy to make out what’s going on. The simplistic formula also means things will get old fairly quickly. Still, the rapid pace means dullness never sets in for too long.
Evil Lord 30 draws elements from real time strategy. You are (what else?) an evil lord, and your objective is to kill all of the baddies in 30 seconds using summoned monsters. The game utilizes a rock-paper-scissors component so different enemies have strengths and weaknesses. There are some minor AI goofs when my summoned monsters seemed to forget where they were, but they minor and didn’t detract from an entertaining experience. Knight 30 is also simple, but has a creative concept. You need to protect a sage casting his own 30 second spell in order to destroy the evil one trying to destroy the world. The action is a lot of fun, but your effective close range combat makes the traps you’re given unnecessary in most situations.
Replay value, one pixel at a time
Collectively the four gameplay modes provide an impressive ten hours of replay value though individual missions last a few minutes each. This may not sound like much and may disappoint old school JRPG fans, but given the short length of the missions ten hours is still admirable. The rapid pace also eases any repetition brought on by the same objectives, not to mention the difficulty ramps up as you’re tested in a number of different ways relating to the power of enemies and the time mechanic.
Half-Minute Hero presents itself as a retro homage, and for NES veterans it will be a charming throwback to days before water-reflective surfaces or even 3D. The graphics and sounds are highly reminiscent of 8 and 16-bit technology and it gives the game an endearing charm. Environments are deliberately threadbare to emphasize the time period we’re in, but everything is colorful and cutely designed. Sprites for monsters and characters are exaggerated and over-pixelated to emphasize the atmosphere. Even the text and menu have a retro feel to them in the way they look. Marvelous Entertainment didn’t use this as an excuse to cut corner; in its own way the game looks great, and there’s no slowdown even when the Princess 30 missions get frantic.
Conclusion
JRPG game, homage, and satire; Half-Minute Hero is all of these rolled into one. Objections do get a little repetitive, but the pacing makes the experience a lot of fun and the sheer charm of the game makes it hard to resist. It’s easy, accessible, and bound to make older gamers feel warm and fuzzy. Even if you aren’t the biggest JRPG fan (indeed, this might help), Half-Minute Hero is a worthy addition to any PSP library.
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Edward Reeseg
Sounds like a very interesting concept, and funny in a satiric way, as you mentioned. I’m a fan of the large games such as Final Fantasy, but I’ve often found myself thinking that such a long game gets boring at times, as you repeat quests, battles, and objectives to make your way to the top. The idea of rolling this into half-minute chunks has me thinking about how it will play out, and I’ll definitely be on the lookout for this.
February 2nd, 2010 at 3:55 PM
Curtis Takaichi
I haven’t played it yet, but based on your review and our own, it’s a very interesting take on the JRPG genre.
February 3rd, 2010 at 2:51 PM
Sean Carey
Grrrrrr. . . this is making want to replace the PSP I had stolen last year. This, and Patapon 2. Thanks for the review.
February 4th, 2010 at 3:41 PM
Mark Davis
Looks like I’ll be playing my PSP soon.
Great write up.
February 6th, 2010 at 9:08 AM