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	<title>Comments on: The &#8220;Save Sonic&#8221; Checklist</title>
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	<description>Jack of all trades, master of none</description>
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		<title>By: Steven Shepherd</title>
		<link>http://redmage.gamerlimit.com/2010/01/the-save-sonic-checklist/#comment-307</link>
		<dc:creator>Steven Shepherd</dc:creator>
		<pubDate>Mon, 18 Jan 2010 11:39:17 +0000</pubDate>
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		<description>It doesn&#039;t strictly need to be 3D - if it plays like the demo of Sonic Unleashed - i.e on a 2D/3D rail - it has loads of potential, that bit was awesome! You&#039;re absolutely right about the script, I recently played through Sonic the Hedgehog (2006) and some sections of that were unbearably cringeworthy! I&#039;m looking forward to this game and hoping it does go well, I&#039;d love to see Sonic make a killer comeback.</description>
		<content:encoded><![CDATA[<p>It doesn&#8217;t strictly need to be 3D &#8211; if it plays like the demo of Sonic Unleashed &#8211; i.e on a 2D/3D rail &#8211; it has loads of potential, that bit was awesome! You&#8217;re absolutely right about the script, I recently played through Sonic the Hedgehog (2006) and some sections of that were unbearably cringeworthy! I&#8217;m looking forward to this game and hoping it does go well, I&#8217;d love to see Sonic make a killer comeback.</p>
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		<title>By: Jamie Obeso</title>
		<link>http://redmage.gamerlimit.com/2010/01/the-save-sonic-checklist/#comment-306</link>
		<dc:creator>Jamie Obeso</dc:creator>
		<pubDate>Mon, 18 Jan 2010 06:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://redmage.gamerlimit.com/?p=254#comment-306</guid>
		<description>The big thing I don&#039;t agree with here is &quot;get rid of the other characters.&quot; Chris Carter explained the general sentiment to me: Other characters have gameplay modes that don&#039;t feel like the old Sonic games. But, that doesn&#039;t MEAN they can&#039;t be remade into a way that fits.

My biggest fear about Project Needlemouse will be the same fear I have about most retro games: A distinct _lack_ of innovation. Bringing back an old style is just fine, but I feel like there has to be something new being brought to the table; a new take on the special stages, some new neat powerups (as long as they&#039;re not ridiculous; I know it&#039;s possible, because Sonic 3 did it just fine)...just, something. I really think the &quot;retro for retro&#039;s sake&quot; fad needs to get out, and I really hope Project Needlemouse doesn&#039;t follow the trend.</description>
		<content:encoded><![CDATA[<p>The big thing I don&#8217;t agree with here is &#8220;get rid of the other characters.&#8221; Chris Carter explained the general sentiment to me: Other characters have gameplay modes that don&#8217;t feel like the old Sonic games. But, that doesn&#8217;t MEAN they can&#8217;t be remade into a way that fits.</p>
<p>My biggest fear about Project Needlemouse will be the same fear I have about most retro games: A distinct _lack_ of innovation. Bringing back an old style is just fine, but I feel like there has to be something new being brought to the table; a new take on the special stages, some new neat powerups (as long as they&#8217;re not ridiculous; I know it&#8217;s possible, because Sonic 3 did it just fine)&#8230;just, something. I really think the &#8220;retro for retro&#8217;s sake&#8221; fad needs to get out, and I really hope Project Needlemouse doesn&#8217;t follow the trend.</p>
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