The decision to release a Dead Space rail shooter on the Wii has raised some eyebrows, but this served to generate a fair amount of hype as well. So how does it hold up?
Developer: Visceral Games
Publisher: Electronic Arts
Genre: Rail shooter
Platform(s): Wii
The verdict: The enthralling Dead Space world is seamlessly brought over to the Wii in one of the best rail shooters ever released, and easily one of the best Wii games released.
Many gamers may fondly remember Dead Space, which came out in 2008 and pitted gamers against swarms of very hostile alien parasites in a dark, overrun ship. The game’s creepy atmosphere, genuinely scary enemies, and unexpected surprises probably left gamers discreetly checking under their beds at night to make sure there were no Necromorphs lurking underneath. Now the folks at Visceral Games have demonstrated their mastery in adapting to new systems and environments with Dead Space Extraction for the Wii. Defying standards of both rail shooters and mature games on the Wii, Visceral Games has brought us a very original, very intense, and yes, a very scary game.
Visceral Games intended to build Dead Space Extraction from the ground up, and the effort really shows. A lot of rail shooters seem to be tethered to arcade roots and wind up being unaccommodating to console players: Threadbare story, unfair difficulty to milk players for coins, and a relatively unrefined script. Extraction escapes all of these tendencies and then some. Visceral Games shows a much better understanding of a console’s audience and the way a rail shooter should be played a console. The game feels much more sophisticated, even with a camera guiding you through the entire game. It’s a different feeling to not be controlling your character, but the chilling world of Dead Space remains the same.
Where it all began
Dead Space Extraction takes place before the events of Dead Space, on the Aegis VII colony when the infamous Marker is removed and brought to the USG Ishimura. With the Marker’s removal, chaos erupts on Aegis VII as colonists lose their minds, and the Necromorph infection is born, reanimating dead bodies as hideous monsters. You take control of a small group of survivors whose only goal is to escape the carnage and find safety.
The game’s 10 levels take place on both Aegis VII and the Ishimura, and on the latter you’ll discover video logs and information about what happened after the Marker was brought to the ship that neatly ties Dead Space Extraction to the original game. You control different characters at various points in the game, never focusing on one protagonist too long. The narrative is as tense and suspenseful as the first Dead Space game, and in a rare scenario for rail shooters, the characters will endear themselves to you fairly quickly. They’re not designed for you to develop a profound attachment to, but it’s just easy to like them. They behave like typical people caught in a situation like this: They want to survive.
Rail shooting in space
The usual “point and shoot” aspect of gameplay in rail shooters is seamless and there’s never any poor coordination between where I wanted my targeting reticule to go and where it went on the screen. Remote waggling is kept to a minimum and is only used when a particular enemy grabs ahold of you. There’s a diverse variety of weapons that all have a secondary fire, which is easily accessed by twisting the Wii Remote to the side. You can also find upgrades for weapons at points throughout the game which boosts their stats, scaling upward fairly with the increased difficulty for later levels. Several new guns make appearances, most notably the Rivet, taking a role as the standard unlimited ammo pistol. It may seem like a minor addition, but it’s invaluable towards conserving ammo on your bigger guns, especially since each character can only hold three weapons at a time.
Hold still so I can carefully shoot your limbs!
Your weapons are nicely augmented by Kinesis and Stasis, which are used to great effect in Dead Space Extraction. Kinesis lets you control objects using gravity; in addition to bringing a helpful way to drag items to you, you can fire them off as projectiles at oncoming enemies. Stasis freezes both enemies and items, and words can’t convey how satisfying it is to freeze an oncoming necromorph mid-charge, then take your time picking off individual limbs for a precise kill. What’s nice about these two powers is you’ll be able to find varied and frequent usage of them throughout the whole game, rather than one or two levels where you need them followed by several levels where you don’t need them at all. They do a lot to add variety to the game, not to mention they’re fun to use.
Combat is generally a blast, and the necromorphs from Dead Space return en masse. The dismemberment gameplay is still in effect, requiring you to carefully time your shots for the best hits. The sporadic, crazed lumbering movements that necromorphs and insane colonists make gives the game a distinct sense of the urgency for survival; your team really does consist of some of the few sane people left as all semblance of order collapses. As scary as each individual encounter can become, you’re often rewarded with liberal amounts of gore, making each kill feel rewarding. The only recurring issue in combat is one frequently found in rail shooters. There are times when the camera whips around abruptly to meet a new threat, and there are times when the rapid camera movement gets a little too dizzying. Thankfully, it calms down after occasional sporadic bursts.
A world immersed in fear
Despite the significant transition from survival horror third person to rail shooter, Dead Space Extraction keeps the world fans of the first game will be familiar with. The world feels as creepy and haunted as ever. Elements like guttural noises, screams for help, and shadowy corridors really depict the game as one where three necromorphs could ambush you at any moment. The ambient music heightens the tension further, but it also stays in the background and never becomes intrusive. The voice acting is stellar and is augmented by the well written script, which feels more authentic than the one in Dead Space. The graphics also deserve kudos for being extremely detailed despite the downgrade from Xbox 360/PlayStation 3 to Wii. In fact, this is easily one of the best looking games on the Wii to date. The detail on individual necromorphs, guns, and suits of armor is impeccably well done.
While there isn’t much replay value for the story mode itself once you’ve finished it, you can try it on a harder difficulty or on co-op with a friend, since harder difficulties really put your skill to the test. There are also ten hardcore challenge modes that can also be played either solo or co-op, and the motion comic series can also be unlocked if you want some more background on Dead Space. The Dead Space Extraction story mode still runs you a good several hours depending on the difficulty, and it stands high above the average rail shooter.
Conclusion
Dead Space Extraction will set the bar for console rail shooters for years to come. Visceral Games has gone above and beyond traditional rail shooter expectations to create a fun, enthralling game that’s well worth the price tag and then some. If you own a Wii, take a break from Wii Sports Resort and add Dead Space Extraction to your library. You won’t regret it for a second, especially if you enjoyed Dead Space.